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Aria
She's very cute and vulnerable and is the princess of the Blue Realm. She doesn't have a very complicated program and basically just sits there waiting for Gorbar, her champion, to come and freer her. However, she is known to solve some of the problems of the valley dwellers. And Marcus knows that if he winds up saving her, she'll be able to send him home because the game will be finished.
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Gratrok
He's a go-getter crab-rat who complains, makes things up and is often in a bad temper. He's also “typical” of video games.
He has special powers given to him by his pick (which he uses to climb and dig, etc.). He's courageous, a bit rash and often finds himself thrown out of the game for having spent his one-ups without thinking. He's also a truculent character who likes to laugh about everything... including himself! -
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Ephi
She's a noble and refined celestial magician as they exist in almost all adventure games. Before Marcus' arrival, Ephi was the brains of the outfit. Close to the forest world, her magic allows her to control plants. She can also become invisible by putting on her hood. Like all the characters in the game, Ephi is convinced that Marcus IS Gorbar, but because she's smarter than the others, she's the only one to notice that he's changed quite a bit: he's less reckless and smarter, more sensitive... come to think of it, she likes him better this way!
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Loumi
She's the light-bulb fairy who guides the team. She's supposed to always know where to go and float in the right direction when the team is a little lost (a function that is well-known by game players). But Loumi isn't quite perfected and often makes mistakes. On rare occasions, she can intensify her brightness to the point of making all the enemies present disappear. But this power drains a considerable amount of energy out of her.
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Seraphine
Seraphine is a sixteen-year-old babysitter. She's a “serious” teenager who's just as concerned with her reputation for efficiency as to her image. So she's never seen Marcus when she got the job? No problem. Marcus' mother told her that he was very imaginative and somewhat peculiar? No problem. So when she discovers a six-foot-two barbarian in the child's room, Seraphine doesn't bat an eyelash. She's convinced that this is Marcus (who is indeed a little peculiar) and decides to make do with the situation. Good thing Marcus' parents are only gone for a three-day weekend. But for Seraphine, that's gonna be one loooong weekend!
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Marcus
Marcus is a lone dreamer with an overactive imagination. When you see him, you might think he looks like a prim and proper studious student. But in his head, he's a pirate, a knight, an explorer, a magician! So after his initial shock, Marcus quickly feels right at home in the Valley of the Seven Light Towers!
For unlike Gorbar, Marcus isn't a big mass of muscles but he always winds up understanding what has to be done and taking matters in hand! Marcus has inherited the helmet (that's too big) from Gorbar as well as Alkalone, his magic sword which was a lot easier to handle when it was on the other side of the joystick! -
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Gorbar
He's the kind of hero that's all muscles and unshakable courage, the kind that doesn't think much and just forges right ahead. In fact, as a video-game character, he's just not programmed to think!
In the real world, he keeps talking to lightbulbs, as if it was Loumi, to find his way and wears his Marcus helmet which the boy fashioned out of colander and a plastic version of his magic sword whose only “magical” power is to go squeak-squeak when you push on it. He still thinks he's on his mission and always obeys Seraphine whom he thinks is there to guide him on his adventure like the oracle Sybilin. -
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Vipkrad
The bad guy of the game is evil, awful, twisted and nasty. Vipkrad the Terrible kidnapped princess Aria. He takes great pleasure in invading all the regions of the Valley of the Seven Light Towers with huge black clouds. Why? Because he's programmed for that, that's all. He does what he has to without batting an eyelash helped by hordes of minions: diabolical robots, worker-soldiers and other honey flies.